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Gorean Games, Fun, and Sports
Kaissa - Page One
Continued on: Page 2
There are -countless-
quotes for Kaissa; I'm only listing a few of them.
The first speaks to the game itself; the last, on page two, is a favorite .. I cried.
::smiles:: Read it, you may see why.
For additional information about the game,
look at the Kaissa game sites
on
the "Gorean Sites Listing" menu
found above within the "Home" tab.
(Home > Gorean Sites Listing > Knowledge > Games > Kaissa)
"Game! Game!" I heard, and quickly shook my head, driving
away the memories of Ar, and of the girl once known, always loved.
The word actually cried was "Kaissa," which is Gorean for "Game". It is a
general term, but when used without qualification, it stands for only one
game. The man who called out wore a robe of checkered red and yellow
squares, and the game board, of similar squares, with ten ranks and ten
files, giving a hundred squares, hung over his back; slung over his left
shoulder, as a warrior wears a sword, was a leather bag containing the
pieces, twenty to a side, red and yellow, representing Spearmen, Tarnsmen,
the Riders of the High Tharlarion, and so on. The object of the game is the
capture of the opponent's Home Stone. Capturings of individual pieces and
continuations take place much as in chess. The affinities of this game with
chess are, I am confident, more than incidental. I recalled that men from
many periods and cultures of Earth had been brought, from time to time, to
Gor, our Counter-Earth. With them they would have brought their customs,
their skills, their habits, their games, which, in time, would presumably
have undergone considerable modification. I have suspected that chess, with
its fascinating history and development, as played on Earth, may actually
have derived from a common ancestor with the Gorean game, both of them
perhaps tracing their lineage to some long-forgotten game, perhaps the
draughts of Egypt or some primitive board game of India. It might be
mentioned that the game, as I shall speak of it, for in Gorean it has no
other designation, is extremely popular on Gor, and even children find among
their playthings the pieces of the game; there are numerous clubs and
competitions among various castes and cylinders; careful records of
important games are kept and studied; lists of competitions and tournaments
and their winners are filed in the Cylinder of Documents; there is even in
most Gorean libraries a section containing an incredible number of scrolls
pertaining to the techniques, tactics and strategy of the game. Almost all
civilized Goreans, of whatever caste, play. It is not unusual to find even
children of twelve or fourteen years who play with a depth and
sophistication, a subtlety and a brilliance, that might be the envy of the
chess masters of Earth.
But this man now approaching was not an amateur, nor an enthusiast. He was a
man who would be respected by all the castes in Ar; he was a man who would
be recognized, most likely, not only by every urchin wild in the streets of
the city but by the Ubar as well; he was a Player, a professional, one who
earned his living through the game.
The Players are not a caste, nor a clan, but they tend to be a group apart,
living their own lives. They are made up of men from various castes who
often have little in common but the game, but that is more than enough. They
are men who commonly have an extraordinary aptitude for the game but beyond
this men who have become drunk on it, men lost in the subtle, abstract
liquors of variation, pattern and victory, men who live for the game, who
want it and need it as other men might want gold, or others power and women,
or others the rolled, narcotic strings of toxic kanda.
There are competitions of Players, with purses provided by amateur
organizations, and sometimes by the city itself, and these purses are, upon
occasion, enough to enrich a man, but most Players earn a miserable living
by hawking their wares, a contest with a master, in the street. The odds are
usually one to forty, one copper tarn disk against a forty-piece, sometimes
against an eighty-piece, and sometimes the amateur who would play the master
insists on further limitations, such as the option to three consecutive
moves at a point in the game of his choice, or that the master must remove
from the board, before the game begins, his two tarnsmen, or his Riders of
the High Tharlarion. Further, in order to gain Players, the master, if wise,
occasionally loses a game, which is expensive at the normal odds; and the
game must be lost subtly, that the amateur must believe he has won. I had
once known a Warrior in Ko-ro-ba, a dull, watery-eyed fellow, who boasted of
having beaten Quintus of Tor in a Paga Tavern in Thentis. Those who play the
game for money have a hard lot, for the market is a buyer's market, and
commonly men will play with them only on terms much to their satisfaction. I
myself, when Centius of Cos was in Ko-ro-ba, might have played him on the
bridge near the Cylinder of Warriors for only a pair of copper tarn disks.
It seemed sad to me, that I, who knew so little of the game, could have so
cheaply purchased the privilege of sitting across the board from such a
master. It seemed to me that men should pay a tarn disk of gold just to be
permitted to watch such a master play, but such were not the economic
realities of the game.
In spite of having the respect, even to some degree the adulation, of almost
all Goreans, the Players lived poorly. On the Street of Coins they found it
difficult even to arrange loans. They were not popular with innkeepers, who
would not shelter them unless they paid in advance. Many were the nights a
master would be found rolled in robes in a Paga tavern, where, for a bit of
tarsk meat and a pot of paga, and an evening's free play with customers, he
would be permitted to sleep. Many of the Players dreamed of the day they
might be nominated for intercity competitions at the Fairs of the Sardar,
for a victor in the Sardar Fairs earns enough to keep himself, and well, for
years, which he then would devote to the deeper study of the game. There is
also some money for the masters in the annotation of games, printed on large
boards near the Central Cylinder, in the preparation or editing of scrolls
on the game, and in the providing of instruction for those who would improve
their skills. On the whole, however, the Players live extremely poorly.
Further, there is a harsh competition among themselves, for positions in
certain streets and on certain bridges. The most favorable locations for
play are, of course, the higher bridges in the vicinity of the richer
cylinders, the most expensive Paga taverns, and so on. These positions, or
territories, are allotted by the outcome of games among the Players
themselves. In Ar, the high bridge near the Central Cylinder, housing the
palace of the Ubar and the meeting place of the city's High Council, was
held, and had been for four years, by the young and brilliant, fiery Scormus
of Ar. ASSASSIN OF GOR-, Pages 26-29
The most startling thing to me about the man was not that he
was older than one commonly sees in the streets of a Gorean city, but rather
that he was clearly blind. The eyes were not pleasant to look upon, for they
seemed empty of iris and pupil, and were simply ovoid glazes of massed scar
tissue, ridged and irregular. Even the sockets of the eyes were ringed with
white tissue. I knew then how the man had been blinded. A hot iron had been
pressed into each of his eyes, probably long ago. In the center of his
forehead, there was a large brand, the capital initial of the Gorean word
for slave, in block script. But I knew that he was not a slave, for it is
not permitted that Players be slave. That a slave should play is regarded as
an insult to free men, and an insult to the game. Further, no free man would
care to be beaten by a slave. I gathered, from the blinding and the mark on
his forehead, that the man had once offended a slaver, a man of power in the
city. ASSASSIN OF GOR-, Page 31
"My Thanks, fellow," said I. It was true that the Kaissa of
the north differed in some respects from tournament Kaissa in the south. The
games, however, were quite similar. Indeed, Kaissa was played variously on
the planet. For example, several years ago Kaissa was played somewhat
differently in Ar than it was now. Most Gorean cities now, at least in the
south, had accepted a standard tournament Kaissa, agreed upon by the high
council of the caste of players. Sometimes the changes were little more than
semantic. For example, a piece which once in Ar had been called the "City"
was now identified officially as the "Home Stone" even in Ar. Indeed, some
players in Ar had always called it the Home Stone. More seriously there were
now no "Spear Slaves" in common Kaissa, as there once had been, though there
were distinctions among "Spearmen." It had been argued that slaves had no
right upon the Kaissa board. One might note also, in passing, that slaves
are not permitted to play Kaissa. It is for free individuals. In most cities
it is regarded, incidentally, as a criminal offense to enslave one of the
caste of players. A similar decree, in most cities, stands against the
enslavement of one who is of the caste of musicians. BEASTS OF GOR-,
Pages 43-44
"Your room," I said, "seems to offer little in the way of
diversions."
She leaned back, and smiled. "Little save Sura," she admitted.
I, glancing about once again, saw the kalika in the corner.
"Would you like me to play for you?" asked Sura.
"What would you like to do?" I asked.
"I?" she asked, amused.
"Yes," I said, "you---you Sura."
"Is Kuurus serious?" she asked skeptically.
"Yes," I affirmed. "Kuurus is serious."
"I know what I would like," she said, "but it is very silly."
"Well," I said, "it is, after all, Kajuralia."
She looked down, flustered. "No," she said. "It is too absurd."
"What?" I asked. "Would you like me to try and stand on my head or what? I
warn you I would do it very poorly."
"No," she said. Then she looked at me very timidly. "Would you," she asked,
"teach me to play the game?"
I looked at her, flabbergasted.
She looked down, immediately. "I know," she said. "I am sorry. I am a woman.
I am slave."
"Have you a board and pieces?" I asked.
She looked up at me, happily. "Will you teach me?" she asked, delighted.
"Have you a board and pieces?" I asked.
"No," she said, miserably.
"Do you have paper?" I asked. "A pen, ink?"
"I have silk," she said, "and rouge, and bottles of cosmetics!"
In a short time we had spread a large square of silk on the floor between
us, and, carefully, finger in and out of a rouge pot, I had drawn the
squares of the board. I put a dot in the center of the squares that would
normally be red on a board, leaving those squares that would normally be
yellow blank. Then, between us, we managed to find tiny vials, and brooches,
and beads, to use as the pieces. In less than an Ahn we had set up our board
and pieces, and I had showed Sura the placing of the pieces and their moves,
and had explained some of the elementary techniques of the game to her; in
the second Ahn she was actually negotiating the board with alertness, always
moving with an objective in mind; her moves were seldom the strongest, but
they were always intelligent; I would explain moves to her, discussing them,
and she would often cry out "I see!" and a lesson never needed to be
repeated.
"It is not often," I said, "that one finds a woman who is pleased with the
game."
"But it is so beautiful!" she cried.
We played yet another Ahn and, even in that short amount of time, her moves
had become more exact, more subtle, more powerful. I became now less
concerned to suggest improvements in her play and more concerned to protect
my own Home Stone.
"Are you sure you have never played before?" I asked.
She looked at me, genuinely delighted. "Am I doing acceptably?" she asked.
"Yes," I said.
I began to marvel at her. I truly believe, also, that she had never played
before. I realized, to my pleasure, if danger, that I had come upon one of
those rare persons who possesses a remarkable aptitude for the game. There
was a rawness in her play, a lack of polish, but I sensed myself in the
presence of one for whom the game might have been created.
Her eyes sparkled.
"Capture of Home Stone!" she cried.
"I do not suppose you would care to play the kalika," I proposed.
"No! No!" she cried. "The game! The game!"
"You are only a woman," I reminded her.
"Please, Kuurus!" she said. "The game! The game!"
Reluctantly I began to put out the pieces again.
This time she had yellow.
To my astonishment, this time I began to see the Centian Opening unfold,
developed years ago by Centius of Cos, one of the strongest openings known
in the game, one in which the problems of development for red are
particularly acute, especially the development of his Ubara's Scribe.
"Are you sure you have never played before?" I asked, thinking it well to
recheck the point.
"No," she said, studying the board like a child confronting something never
seen before, something wonderful, something mysterious and challenging, a
red ball, some squares of brightly colored, folded orange cloth.
When it came to her fourteenth move for red, my color, I glanced up at her.
"What do you think I should do now?" I asked.
I noted that her lovely brow had already been wrinkled with distress,
considering the possibilities.
"Some authorities," I told her, "favor Ubar's Initiate to Scribe Three at
this point, others recommend the withdrawal of Ubara's Spearman to cover
Ubar Two."
She studied the board closely for a few Ihn. "Ubar's Initiate to Scribe
Three is the better move," she said.
"I agree," I said.
I placed my Ubar's Initiate, a perfume vial, on Scribe Three.
"Yes," she said, "it is clearly superior."
It was indeed a superior move but, as it turned out, it did not do me a
great deal of good.
Six moves later Sura, as I had feared, boldly dropped her Ubar itself, a
small rouge pot, on Ubar five.
"Now," she said, "you will find it difficult to bring your Ubar's Scribe
into play." She frowned for a moment. "Yes," she mused, "very difficult."
"I know," I said. "I know!"
"Your best alternative move at this point," she explained, "would be, would
it not, to attempt to free your position by exchanges?"
I glared at her. "Yes," I admitted. "It would."
She laughed.
I, too, laughed.
"You are marvelous," I told her. I had played the game often and was
considered, even among skilled Goreans, an excellent player; yet I found
myself fighting for my life with my beautiful, excited opponent. "You are
simply incredible," I said.
"I have always wanted to play," she said. "I sensed I might do it well."
"You are superb," I said. I knew her, of course, to be an extremely
intelligent, capable woman. This I had sensed in her from the first. Also,
of course, had I not even known her I would have supposed her a remarkable
person, for she was said to be the finest trainer of girls in the city of
Ar, and that honor, dubious though it might be, would not be likely to have
been achieved without considerable gifts, and among them most certainly
those of unusual intelligence. Yet here I knew there was much more involved
than simple intelligence; I sensed here a native aptitude of astonishing
dimension.
"Don't move there," she told me, "or you will lose your Home Stone in
seven."
I studied the board. "Yes," I said at last, "you are right."
"Your strongest move," she said, "is first tarnsman to Ubar one."
I restudied the board. "Yes," I said, "you are right."
"But then," she said, "I shall place my Ubara's Scribe at Ubar's Initiate
Three."
I tipped my Ubar, resigning.
She clapped her hands delightedly.
"Wouldn't you like to play the kalika?" I asked, hopefully.
"Oh Kuurus!" she cried.
"Very well," I said, resetting the pieces.
While I was setting them up I thought it well to change the subject, and
perhaps to interest her in some less exacting pastime, something more
suitable to her feminine mind.
"You mentioned," I said, "that Ho-Tu comes here often."
"Yes," she said, looking up. "He is a very kind man."
ASSASSIN OF GOR-, Pages 254-258
I looked to one side. There, lost to the bustle in the
tavern, oblivious to the music, sat two men across a board of one hundred
red and yellow squares, playing Kaissa, the game. One was a Player, a master
who makes his living, though commonly poorly, from the game, playing for a
cup of paga perhaps and the right to sleep in the taverns for the night. The
other, sitting cross-legged with him, was the broad-shouldered, blond giant
from Torvaldsland whom I had seen earlier. He wore a shaggy jacket. His hair
was braided. His feet and legs were bound in skins and cords. The large,
curved, double-bladed, long-handled ax lay beside him. On his large brown
leather belt, confining the long shaggy jacket he wore, which would have
fallen to his knees, were carved the luck signs of the north. Kaissa is
popular in Torvaldsland as well as elsewhere on Gor. In halls, it is often
played far into the night, by fires, by the northern giants. Sometimes
disputes, which otherwise might be settled only by ax or sword, are
willingly surrendered to a game of Kaissa, if only for the joy of engaging
in the game. The big fellow was of Torvaldsland. The master might have been
from as far away as Ar, or Tor, or Turia. But they had between them the
game, its fascination and its beauty, reconciling whatever differences, in
dialect, custom or way of light might divide them. HUNTERS OF GOR; 8;
Page 47
Goreans take their Kaissa seriously. BEASTS OF GOR-,
Page 85
Slaves are seldom permitted to play Kaissa. In some cities it
is against the law for them to do so. It is often thought to be an insult to
the game to even let them touch the pieces. KAJIRA OF GOR-, Page 298
Incidentally, there are many versions of Kaissa played on
Gor. In some of these versions, the names of the pieces differ, and, in
some, even more alarmingly, their nature and power. The caste of Players, to
its credit, has been attempting to standardize Kaissa for years.
A major victory in this matter was secured a few years ago when the caste of
Merchants, which organizes and manages the Sardar Fairs, agreed to a
standardized version, proposed by, and provisionally approved by, the high
council of the caste of Players, for the Sardar tournaments, one of the
attractions of the Sardar Fairs. This form of Kaissa, now utilized in the
tournaments is generally referred to, like the other variations, simply as
Kaissa. Sometimes, however, to distinguish it from differing forms of the
game, it is spoken of as Merchant Kaissa, from the role of the Merchants in
making it the official form of Kaissa for the fairs, Player Kaissa, from the
role of the Players in its codification, or the Kaissa of En’Kara, for it
was officially promulgated for the first time at one of the fairs of En’Kara,
that which occurred in 10,124 C.A., Contasta Ar, from the Founding of Ar, or
in year 5 of the Sovereignty of the Council of Captains, in Port Kar.
The fair of En’Kara occurs in the spring. It is the first fair in the annual
cycle of the Sardar Fairs, gigantic fairs which take place on the plains
lying below the western slopes of the Sardar Mountains. These fairs, and
others like them, play an important role in the Gorean culture and economy.
They are an important clearing house for ideas and goods, among them female
slaves. PLAYERS OF GOR-,
Page 8
Click here to go to Kaissa - Page 2
Kudos to you, Mr. Norman for writing the Gorean series!
A rich, yet utterly simple saga; a world, a time, a people;
those of the Counter-Earth .. the planet .. Gor.
Thank you!
The material presented herein was researched and compiled by me,
naia{Saul}.
The material referenced comes from John Norman's Gor Series, The
Counter-Earth Saga.
This is a work in process.
Please, do not take, copy, duplicate, or use this work as your own.
If you find it valuable enough to share, please .. share the link to this
page.
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