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Gorean Games, Fun, and Sports
Duels
"Let us watch duels," said the Forkbeard. The duel is a device by which many
disputes, legal and personal, are settled in Torvaldsland. There are two general
sorts, the formal duel and the free duel. The free duel permits all weapons;
there are there are no restrictions on tactics or field. At the thing, of
course, adjoining squares are lined out for these duels. If the combatants
wished, however, they might choose another field. Such duels, commonly, are held
on wave-struck skerries in Thassa. Two men are left alone; later, at nightfall,
a skiff returns, to pick up the survivor. The formal duel is quite complex, and
I shall not describe it in detail. Two men meet, but each is permitted a shield
bearer; the combatants strike at one another, and the blows, hopefully, are
fended by each's shield bearer; three shields are permitted to each combatant;
when these are hacked to pieces or otherwise rendered useless, his shield bearer
retires, and he must defend himself with his own weapon alone; swords not over a
given length, too, are prescribed. The duel takes place, substantially, on a
large, square cloak, ten feet on each side, which is pegged down on the turf;
outside this cloak there are two squares, each a foot from the cloak, drawn in
the turf. The outer corners of the second of the two drawn squares are marked
with hazel wands; there is thus a twelve-foot-square fighting area; no ropes are
stretched between the hazel wands. When the first blood touches the cloak the
match may, at the agreement of the combatants, or in the discretion of one of
the two referees, be terminated; a price of three silver tarn disks is then paid
to the victor by the loser; the winner commonly then performs a sacrifice; if
the winner is rich, and the match of great importance, he may slay a bosk; if he
is poor, or the match is not considered a great victory, his sacrifice may be
less. These duels, particularly of the formal variety, are sometimes used
disreputably for gain by unscrupulous swordsmen. A man, incredibly enough, may
be challenged by such a fellow for his farm, or his companion, or daughter; if
the challenge is not accepted, the stake is forfeit; if the challenge is
accepted, of course, he who is challenged risks his life among the hazel wands; he may be slain; then, too,
of course, the stake, the farm, the companion, the daughter, is surrendered by
law to the challenger. The motivation of this custom, I gather, is to enable
strong, powerful men to obtain land and attractive women; and to encourage those
who possess such to keep themselves in fighting condition. All in all I did not
much approve of the custom. Commonly, of course, the formal duel is used for
more reputable purposes, such as settling grievances over boundaries, or
permitting an opportunity where, in a case of insult, satisfaction might be
obtained. MARAUDERS OF GOR-, Pages 145-146
Kudos to you, Mr. Norman for writing the Gorean series!
A rich, yet utterly simple saga; a world, a time, a people;
those of the Counter-Earth .. the planet .. Gor.
Thank you!
The material presented herein was researched and compiled by me,
naia{Saul}.
The material referenced comes from John Norman's Gor Series, The
Counter-Earth Saga.
This is a work in process.
Please, do not take, copy, duplicate, or use this work as your own.
If you find it valuable enough to share, please .. share the link to this
page.
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